It seems like it should be easy to make gqmpeg work with madplay.
> -----Original Message-----
> From: Lawler, Tom [mailto:Tom.Lawler@compaq.com]
> Sent: Monday, September 25, 2000 12:48 PM
> To: 'Nicolas Pitre'
> Cc: ipaq list
> Subject: RE: [iPAQ] underwater audio
>
>
> Nicolas
> One reason mpg123 is popular is there are a number of
> GUI front-ends
> for it. I got your version of splay compiled and running on
> the iPAQ, but
> the only GUI front-end I have found for it is QT based,
> which, among other
> issues QT has, is HUGE. Is there a GUI front-end to madplay?
>
> Thanks,
>
> Tom
>
> -----Original Message-----
> From: Nicolas Pitre [mailto:nico@cam.org]
> Sent: Friday, September 22, 2000 7:08 PM
> To: Dwayne Jacques Fontenot
> Cc: ipaq list
> Subject: Re: [iPAQ] underwater audio
>
>
>
>
> On Fri, 22 Sep 2000, Dwayne Jacques Fontenot wrote:
>
> >
> > hi,
> >
> > I'm using 0.16beta audio. Trying to play an mp3 file and it
> sounds like
> > it's playing underwater.
> >
> > This is out of the speaker (no headphones right now).
> >
> > The loud parts almost sound correct, but the soft parts
> make no sound
> > at all or sound like they're bubbling from underwater.
>
> I would really really suggest that the iPaq community have a look at
> madplay (http://www.mars.org/home/rob/proj/mpeg/).
>
> I personally hacked one of the first fixed point MP3 players (namely
> splay) more than one year ago. Even if it was more
> performant than most
> alternatives, the accuracy i.e. sound quality of splay doesn't even
> qualify for the minimum ISO/IEC compliance. The madplay site
> features a
> comparison of many MP3 players, notably all known available
> fixed point
> based ones. Among all of them, mpg123 is __the worst__ one.
> Even worse
> than splay. On the other hand, madplay is the only fixed
> point based MP3
> player that qualifies as "fully compliant" accuracy.
>
> At that point I decided to hack on madplay and see if I could
> improve its
> performances without loosing accuracy, and I finally got it
> to go beyond
> splay. Many of my changes have been already integrated into
> the current
> madplay release. Therefore I'm not supporting splay anymore, but
> advocating for madplay instead.
>
>
> Nicolas
>
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Received on Mon Sep 25 10:17:52 2000
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