Re: SDL & SDL-QPE games

From: Jorge S. de Lis <gentakojima_at_gmail.com>
Date: Mon, 2 Jan 2006 15:25:40 +0100

El Lunes, 2 de Enero de 2006 14:05, escribió:
> Hello,
>
> I've tried prboom from familiar and can't get it to be usable on HP iPaq
> 1915. I can't remap the keys successfully, since as said in the [1]Familiar
> package page the PIM buttons will react with Opie unless I started a new
> game, and I can't reach the menu once I started a game. I can't even quit,
> since it's said to press the 'y' button to so so. However, defaults keys
> seems to be recognised.
>
> I've also tried snes9x-sdl-qpe, and it seems to only recognise the joystick
> key. Key mapping commented in the [2]Familiar package page won't help,
> since the only mapped key will be that key, and also can't even quit the
> game. It's said to require libqpe2, and can get it to install ONLY using
> -nodeps. Is this one the responsible from getting the buttons to run? Which
> one should I install? h3600? h3900? Tried several and they won't install
> x_x.

I mean I can install snes9x-sdl-qpe forcing (since it depends on libqpe2), and
I CAN'T install libqpe2. Sorry by my poor English.

>
> One thing that helps on both games is to rotate the SDL joystick buttons by
> [3]exporting SDL_KEY_ROTATION=1, or joystick buttons will be mirrored.

I meant SDL_QT_INVERT_ROTATION=1

>
> [1] http://www.handhelds.org/moin/moin.cgi/PrBoom
> [2] http://www.handhelds.org/moin/moin.cgi/snes9x
> [3] http://www.oesf.org/forums/index.php?showtopic=14102&pid=108422&st=105
>
> ANY help would be appreciated. Thanks!

-- 
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(O.o )		Jorge S. de Lis <gentakojima_at_gmail.com>
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Received on Mon Jan 02 2006 - 09:32:34 EST

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